Preface
Most people never enter Web3 because the first step asks too much of them: understand a wallet, hold a token, accept volatility — all before anything enjoyable happens. DxSxT starts from the other end. It starts with games people already want to play.
What DxSxT Is
DxSxT Network is a game-led digital ecosystem. It operates a portfolio of casual mobile games, an advertising-funded reward layer that pays users for verified engagement, and a set of on-chain components that give long-term participants a durable stake in what they helped build.
Three layers, in the order they matter:
Games. A growing portfolio of casual titles — puzzle, sorting, merge, hidden-object and similar — designed to be understood in seconds and played in short sessions. Each game is built to stand on its own as entertainment. A DxSxT game should still be worth playing with every reward removed.
Rewards, funded by advertising. Players earn Contracts by completing Quests: reaching a milestone in a partner app, watching an optional rewarded video, or returning across consecutive days. Advertisers pay for verified engagement; part of that payment reaches the player as Contracts, and DxSxT retains the margin.
Ecosystem. Contracts connect gameplay to progression, events, community standing and digital collectibles such as DxSxT Genesis. The on-chain layer exists to make participation portable and ownership real, not to be the reason someone opens the app.
Our Mission
To turn mainstream mobile players into long-term ecosystem participants — by earning their attention with games worth playing, rewarding them from real revenue rather than speculation, and giving the ones who stay a genuine stake.
Where This Goes Next
DxSxT is built in sequence, not all at once. Each phase has to work before the next one is worth attempting.
Now — Games. Build a portfolio of casual titles and an audience that returns for them.
Now — Rewards funded by advertising. Turn that attention into revenue, and share part of it back with players as Contracts.
Next — The Creator Platform. Open the ecosystem to creators, so that content and games are produced by the community as well as by DxSxT.
Next — Developer tools. A GameFi SDK allowing third-party developers to integrate DxSxT rewards into their own titles.
Next — DAO governance. Progressive transfer of decision-making to token holders, including the veDST weighting model described in the Tokenomics chapter.
Next — Cross-chain. DxSxT is deployed on Solana. Interoperability with other chains is planned, without a committed timeline.
Later — A DxSxT chain. The long-term intention is to operate a DxSxT chain of our own, with the Solana deployment as a starting point rather than the destination. This is a direction, not a schedule. It depends on the earlier phases succeeding at a scale that would justify it, and it will only be attempted if and when that becomes true.
The order is deliberate. A creator platform without an audience is an empty storefront; creators go where the players already are. Developer tools and community governance both assume something worth building on and worth governing. Games come first because they are what brings people in.
Items marked "Next" are plans, not commitments. Items marked "Later" are stated directions with no timeline attached. Both may change, be re-sequenced, or be dropped.
Who Decides Today
Because DAO governance is not yet operating, decisions that the Tokenomics and Governance chapters describe as subject to DAO approval — treasury allocation, community release schedules, the rate at which Contracts redeem for DST, and any change to the supply model — currently rest with the operator named below.
We state this plainly rather than leaving it implied. Until governance is live, "DAO determined" means determined by the operator, and the transfer of those powers is itself a future event, not a present condition.
What This Document Does Not Claim
The limits of what DxSxT does:
- DxSxT does not operate a DePIN network.
- DxSxT does not operate an on-chain AI model pool or AI model governance.
- DxSxT does not rent or broker GPU compute.
- DxSxT is not a general-purpose blockchain or infrastructure layer.
- Rewards are not a yield product and carry no expectation of profit.
Anything not described in this document is not being built.
Who Operates DxSxT
DxSxT Network is operated by De Stijl Technology Network International Company Limited. This document is published by that entity. References to "we", "us" and "the team" throughout this Whitepaper refer to it.
Our Vision
An ecosystem people return to because they enjoy participating in it — not because they are waiting for a payout.
前言
多數人始終未能踏入 Web3,原因在於第一步的門檻過高:必先理解錢包、必先持有代幣、必先承受波動——而這一切,都發生在任何值得享受的事情出現之前。DxSxT 選擇從另一端開始:從人們原本就願意投入的遊戲開始。
DxSxT 的定位
DxSxT Network 是一個以遊戲為核心的數位生態,由三個部分構成:一組休閒手機遊戲;一個以廣告收入為基礎、按經核實的參與行為向用戶付酬的獎勵層;以及一組鏈上元件,使長期參與者對其共同建立的成果擁有實質份額。
三者按重要性排序如下。
遊戲。 持續擴充的休閒遊戲組合,涵蓋解謎、分類、合成、尋物等類型,設計原則是數秒內即可理解、於零碎時間內完成一局。每一款遊戲均須能作為娛樂產品獨立成立——即使移除全部獎勵機制,一款 DxSxT 遊戲仍應值得遊玩。
以廣告收入為基礎的獎勵層。 玩家透過完成任務取得 Contract:在合作應用中達成指定進度、觀看選擇性的獎勵影片,或於連續數日回訪。廣告商就經核實的參與行為付費,其中一部分以 Contract 形式歸於玩家,DxSxT 保留營運利潤。
生態層。 Contract 將遊玩行為連結至進度、活動、社群身份,以及如 DxSxT Genesis 一類的數位收藏品。鏈上層的作用,在於使參與具備可攜性、使擁有權具備實質意義,而非成為用戶開啟應用的理由。
使命
將主流手機遊戲玩家,轉化為長期的生態參與者:以值得遊玩的作品贏取其注意力,以真實收入而非投機回報其投入,並使選擇留下的人擁有實質份額。
發展次序
DxSxT 依次序建構,而非一次推出全部。每一階段均須先行證明可行,下一階段方值得展開。
現階段——遊戲。 建立休閒遊戲組合,並累積願意回訪的用戶群。
現階段——以廣告收入為基礎的獎勵。 將用戶注意力轉化為收入,並以 Contract 形式與玩家分享其中一部分。
下一階段——創作者平台。 向創作者開放生態,使內容與遊戲不僅由 DxSxT 生產,亦由社群生產。
下一階段——開發者工具。 推出 GameFi SDK,使第三方開發者得以將 DxSxT 獎勵機制整合至自身作品。
下一階段——DAO 治理。 逐步將決策權移轉予代幣持有人,包括代幣經濟章節所述之 veDST 權重模型。
更長遠——DxSxT 自有公鏈。 長遠目標為營運 DxSxT 自有公鏈;Solana 上的部署為起點,而非終點。此為方向,而非時程:只有當前述各階段的規模足以支撐時,才會啟動。
此一次序出於刻意安排。缺乏用戶基礎的創作者平台形同虛設,創作者只會前往玩家已然聚集之處;開發者工具與社群治理,亦同樣預設了已有值得建構其上、值得治理的標的。遊戲之所以排在最前,正因遊戲是把人帶進來的那一環。
標示為「下一階段」者為計劃,並非承諾;標示為「更長遠」者為已陳明之方向,不附帶任何時程。兩者均可能變更、重新排序,或予以放棄。
現階段的決策主體
由於 DAO 治理尚未運作,代幣經濟與治理章節中所述須經 DAO 批准之事項——包括資金庫配置、社群釋放時程、Contract 兌換 DST 之比率,以及供應模型之任何變更——現階段均由下述營運方決定。
本文件選擇直接載明此點,而非留待讀者自行推斷。在治理正式運作之前,「由 DAO 決定」在事實上即等同於由營運方決定;而該等權力之移轉,本身屬未來事件,並非現況。
本文件不予聲稱之事項
DxSxT 所不涉及之範圍:
- DxSxT 不營運 DePIN 網絡。
- DxSxT 不營運鏈上 AI 模型池,亦不從事 AI 模型治理。
- DxSxT 不出租或轉介 GPU 算力。
- DxSxT 並非通用區塊鏈或基礎設施層。
- 獎勵並非收益型產品,不附帶任何獲利預期。
本文件未載明之功能,即尚未建置。
營運方
DxSxT Network 由 De Stijl Technology Network International Company Limited 營運。本文件由該實體發佈。本白皮書中「我們」之指稱,均指該實體。
願景
一個使人因享受參與而回訪的生態——而非一個使人等待兌現的生態。